WARNER BROS GAMES: HITMAN 2

Can everyday objects be tools of assassination? Think Deadly.

A blowdryer, a measuring tape, a fish, a… muffin? Anything is a deadly weapon in the hands of Hitman’s Agent 47. Our campaign aimed to elevate Hitman 2 from a perceived generic shooter to a creative stealth game. It came to life in key art, a launch trailer, E3 signage, out-of-home, and social.

 
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“What sets this campaign and, by extension, Hitman 2 apart from other assassin narratives isn’t just the enticing gameplay, but the room for limitless creativity.”

ADWEEK

 
 

we punctuated the campaign with a man who is no stranger to being killed, Sean Bean.

 

and we finished off by creating the official box key art.

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